using UnityEngine;
// [Assembly-CSharp.dll].LoadNew
public class LoadNew : MonoBehaviour
{
    // Fields
    public bool isnative;
    
    // Methods
    private void Start()
    {
        if(this.isnative != false)
        {
                mem[536882295].RequestBanner3MediumRect();
        }
        else
        {
                UnityEngine.Debug.Log(message:  -1610605143);
        }
        
        UnityEngine.Time.timeScale = 1f;
        if(UnityEngine.Application.internetReachability != 0)
        {
                27345240 = 27489648;
            UnityEngine.Debug.Log(message:  -1610606997);
            this.Invoke(methodName:  -1610609905, time:  2f);
        }
        
        this.Invoke(methodName:  -1610609907, time:  2f);
        this.Invoke(methodName:  -1610605163, time:  5f);
    }
    private void Ads()
    {
        UnityEngine.Debug.Log(message:  -1610606995);
        if((UnityEngine.PlayerPrefs.GetInt(key:  -1610609139)) != 1)
        {
                return;
        }
        
        mem[536882295].ShowAd();
        if((mem[536895017] + 4) == 0)
        {
                return;
        }
        
        mem2[0] = 0;
    }
    private void Adopen()
    {
        UnityEngine.Time.timeScale = 1f;
    }
    private void Nextactive()
    {
        int val_1 = DG.Tweening.DOTween.KillAll(complete:  false);
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneBuildIndex:  (mem[536895017] + 8) + 1);
    }
    private void OnDisable()
    {
        if(this.isnative == false)
        {
                return;
        }
        
        mem[536882295].HideBanner3MediumRect();
    }
    public LoadNew()
    {
    
    }

}
